![]() The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye. ![]() Now with MultiScatter it is possible to create the whole forest of wind-shaken woods. Thanks to MultiScatter you will not have to worry about the level of scene complexity that will significantly affect your workflow speed. ![]() You can also use it with Arnold, Corona, Mental Ray, Maxwell, Octane or FStormRender. MultiScatter 1.3.1.3a plugin was used for grass, plants and trees. This allows the application of polygon models without missing productivity and capacity of RAM.Īnimated objects support and animated VRayProxy support allows creating huge amounts of animated objects. MultiScatter is based on VRayScatter technology, but is compatible not only with V-Ray. Vray Exterior Lighting Daylight Settings - rendering forest scene Contemporary and minimalist building, simple architecture and awesome design of two story house. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). Those very 500 000 objects are created in only 2 seconds before rendering. The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. It allows rendering engines to generate a massive amount of objects in an array. Its like something just 'stops' working and after a reboot its perfectly normal. I dont know why, but its solved several lately. Ive found recently that Ive had a few odd issues that were solved by a reboot. MultiScatter is created to solve these problems. This is a plug-in for 3ds Max, based on VRayScatter technology designed to work with V-Ray and Arnold, Mental Ray, Corona, Octane, Maxwell, FStorm Render (others can be added by using our SDK). Try doing an ENU reset (save/backup the current one) then reboot your computer and relaunch Max. Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in. ![]() MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems. ![]()
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